Date Range:

From: To:

View all

  • Graduate Student Center Graduate Student Center
  • General Public Presentations General Public Presentations
  • Thesis/Dissertation Seminars Thesis/Dissertation Seminars
  • Arts and Humanities Seminars Arts and Humanities Seminars
  • Education Seminars Education Seminars
  • Health Professions Seminars Health Professions Seminars
  • Professional/Business Seminars Professional/Business Seminars
  • Social Sciences Seminars Social Sciences Seminars
  • STEM* Seminars STEM* Seminars
  • Social Events Social Events
  • Student and Professional Development Student and Professional Development
  • Informational Events Informational Events
  • Important Dates Important Dates

*STEM: Science, Technology, Engineering, and Mathematics

International Community

Events Calendar   

Back to Summary

Thesis/Dissertation Seminars

Dissertation Defense: Emergent Narrative: Stories of Play and Playing with Stories

VAB 105 (Conference Room)
February 26, 2018 @ 02:00 PM - 04:00 PM

Announcing the Final Examination of Eric Murnane for the degree of Doctor of Philosophy in Texts and Technology

Emergent narrative, a phenomenon of unexpected contextual stories arising through play, has been researched in the field of game studies since 1999. However, that discussion largely lies in the realm of theoretical stories which are generated by either the system or the player. The purpose of this dissertation is to deepen our understanding of emergent narrative by examining real-world examples of the phenomenon. Four hundred player posts were gathered from forums relating to the video game Skyrim (a large, open world fantasy roleplaying game) and analyzed using a mixed-method framework which is informed by digital ethnography, fan studies, and game studies. Using a cluster sampling method, the posts were divided into categories based on theme. This work outlines the historical trajectory of the term emergent narrative and proposes that player created emergent narratives are a novel as they capitalize on random events during play in order to create stories which are both contextual and surprising. Each chapter explores a different kind of storytelling in one hundred of the posts, showcasing the diverse subjects that players explore. This work demonstrates that upon reflection, players are not passive recipients of information from games. By participating in these online activities, players become cocreators of their own stories. This work expands our understanding of players, interactive systems, and narrative by arguing that the act of play is collaborative rather than receptive.

Committee in Charge: Anastasia Salter (Chair), Joseph Fanfarelli, Rudy McDaniel, Rita Costello