Date Range:

From: To:

View all

  • Graduate Student Center Graduate Student Center
  • General Public Presentations General Public Presentations
  • Thesis/Dissertation Seminars Thesis/Dissertation Seminars
  • Arts and Humanities Seminars Arts and Humanities Seminars
  • Education Seminars Education Seminars
  • Health Professions Seminars Health Professions Seminars
  • Professional/Business Seminars Professional/Business Seminars
  • Social Sciences Seminars Social Sciences Seminars
  • STEM* Seminars STEM* Seminars
  • Social Events Social Events
  • Student and Professional Development Student and Professional Development
  • Informational Events Informational Events
  • Important Dates Important Dates

*STEM: Science, Technology, Engineering, and Mathematics

International Community

Events Calendar   

Back to Summary

Thesis/Dissertation Seminars

Thesis Defense: The Effects of Regulatory Orientation on Subjective Task Values, Ability Beliefs, and Game-play in a Grammar Editing Computer Game

ED 208
March 19, 2018 @ 10:30 AM - 12:30 PM

Announcing the Thesis Defense of Mr. Stephen M. Strnad for the Master of Arts in Applied Learning and Instruction

This study investigated mean group differences in composite subjective task values, ability beliefs, and game-play behaviors between low promotion and high promotion ESL post-secondary students while playing two versions a grammar-editing computer game. First, students were categorized according to their scores on the General Regulatory Focus Measure. Next, students played two identical versions of the grammar-editing game; in the second game version, an independent variable was added in the form of an in-game punishment. In the middle of each game version, students completed a modified version of the Expectancy-value Questionnaire. Independent samples t-tests were conducted to determine any statistically significant group differences between groups in terms of subjective task values, ability beliefs, and gameplay behaviors. Results indicated no statistically significant differences between groups for any of the composite dependent variables tested. However, two individual items measuring utility and attainment value indicated significant group differences. The findings of this study both supported and contradicted aspects of regulatory orientation theory and previous regulatory orientation research. This research contributed to the need for motivation studies in the field of digital game-based learning utilizing well-established theoretical frameworks. In addition, this study offered researchers, teachers, instructional designers, and video game designers insights into the effects of regulatory orientations in the digital game-based learning context.

Committee in charge: Bobby Hoffman (Chair), Richard Hartshorne, Stephen Sivo